AI Insights · Timothy · March 2024
Top 5 Android Adventure Games in Ecuador, Q1 2024
Discover the performance of the top 5 adventure games on Android in Ecuador for Q1 2024, with metrics on downloads, revenue, and active users.
In the first quarter of 2024, the top five adventure games on the Android platform in Ecuador displayed varying trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance metrics:
Super Bino Go:Adventure Jungle from 1SOFT saw a consistent increase in weekly downloads. Starting at 13.4K downloads in the first week of January, it climbed steadily to reach 17.2K by the last week of March. The app also maintained a healthy number of weekly active users, beginning at 80.5K and rising to 83.3K by the end of the quarter.
Red Ball 4 by FDG Entertainment GmbH & Co.KG experienced a moderate rise in downloads, peaking at 7.7K in the last week of March. The game’s weekly active users also showed an upward trend, growing from 59.4K to 63.8K throughout the quarter. Revenue fluctuated slightly, with a minor peak of $3 in mid-February.
Brain Test 4: Tricky Friends from Unico Studio saw a peak in downloads at 7K in mid-February, followed by a decline to 1.8K by the end of March. The app's active user base mirrored this trend, starting at 12.2K and dropping to 10K. Revenue saw a slight increase towards the end of the quarter, reaching $2 in the final weeks.
Super Mario Run by Nintendo Co., Ltd. showed a notable increase in downloads, particularly in March, rising from 3.8K in mid-March to 7.4K by the end of the month. Active users also increased significantly, from 22.7K at the start of January to 28.9K at the end of March. Revenue saw some fluctuations, peaking at $47 in the first and third weeks of January.
Aha World: Doll Dress-Up Game, published by Aha World Ltd., experienced a decline in downloads from 4.2K at the beginning of January to 3.5K by the end of March. However, active users remained relatively stable, starting at 22.9K and increasing slightly to 24.9K. Revenue was consistent, with minor peaks reaching up to $16 in late January.
For further insights and detailed analytics on these apps and more, visit Sensor Tower.